Basic Adobe Flash Course

Basic Adobe Flash CS6 Courses in South Africa

basic CS6 Flash course in Cape Town is intended for designers and developers who are new to Flash. 2KO presents Adobe courses in Cape Town by means of full time instructor-led training; as well as internet-accessible online training , which are aimed at International IT Certification exams. 2KO Africa runs computer courses including networking, databases, programming, designing and office, and is also a leading, international supplier of online IT training, and our courses are available in Africa, and worldwide, enabling 2KO customers the opportunity to study courses online world-wide, to ensure the best training possible.

In this course, students will create and manipulate a wide variety of objects ranging from simple graphic designs to complex animation sequences using the Adobe Flash CS4 application.


2 Days

To gain the most from this class, students should be familiar with the Windows environment, be familiar with the Web and its terminologies, have a basic frame of reference for graphic and design applications- identify programs designed for graphics and web, have a desire to know the basic terminologies and components of ActionScript and its role as a Flash programming language.


At Course Completion
Upon successful completion of this course, students will be able to:

Get started with Flash CS5.

Add shapes, color, and lines with drawing and painting tools.

Ceate symbols and instances.

Identify and compare image types.

Manipulate objects.

Create and modify text and convert text to shapes.

Become familiar with animation tools and features and create an animation.

Use ActionScript.


Modules Outline

Module 1: Getting Started with Flash CS5

Identify Components of the Flash CS5 Interface

Customize the Flash CS5 Interface

Introduce Rich Media Design Principles


Module 2: Add Shapes, Colors, and Lines with Drawing and Painting Tools

Identify Flash Drawing and Painting Components

Apply and Customize Colors

Use Drawing and Painting Tools

Work with Interacting Objects


Module 3: Creating Symbols and Instances

Create Symbols

Create Symbol Instances


Module 4: Identifying Image Types

Identify Copyright and Citation Requirements

Compare Vector and Bitmap Images

Optimize Bitmap Images for Flash


Module 5: Manipulating Objects

Work with Selections

Transform Objects

Organize Objects with Layers


Module 6: Working with Text

Add Text to a Document

Create Text Fields


Module 7: Using Animation Basics to Create Animations

Create Animations with Frames and Keyframes

Create Tween Animations


Module 8: Using ActionScript

Understand the Basics of ActionScript

Use Code Snippets


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