Basic Adobe Flash Courses in South Africa
This basic CS5 Flash course in Cape Town is intended for designers and developers who are new to Flash. 2KO presents Adobe courses in Cape Town by means of full time instructor-led training; as well as internet-accessible online training, which are aimed at International IT Certification exams. 2KO delivers cutting-edge IT products in the consulting and business services space, as well as offering top-rated training for various IT vendors. Our internationally recognised courses can be offered either as hands-on full time classes, or as online learning, enabling 2KO students the opportunity to study courses online world-wide, to ensure students have access to the best training possible.
In this course, students will create and manipulate a wide variety of objects ranging from simple graphic designs to complex animation sequences using the Adobe Flash CS4 application.
To gain the most from this class, students should be familiar with the Windows environment, be familiar with the Web and its terminologies, have a basic frame of reference for graphic and design applications - identify programs designed for graphics and web, have a desire to know the basic terminologies and components of ActionScript and its role as a Flash programming language.
At Course Completion:
Upon successful completion of this course, students will be able to:
Get started with Flash CS5.
Add shapes, colour, and lines with drawing and painting tools.
Ceate symbols and instances.
Identify and compare image types.
Create and modify text and convert text to shapes.
Become familiar with animation tools and features and create an animation.
Module 1: Getting Started with Flash CS5
Identify Components of the Flash CS5 Interface
Customize the Flash CS5 Interface
Introduce Rich Media Design Principles
Module 2: Add Shapes, Colours, and Lines with Drawing and Painting Tools
Identify Flash Drawing and Painting Components
Apply and Customize Colours
Use Drawing and Painting Tools
Work with Interacting Objects
Module 3: Creating Symbols and Instances
Create Symbol Instances
Module 4: Identifying Image Types
Identify Copyright and Citation Requirements
Compare Vector and Bitmap Images
Optimize Bitmap Images for Flash
Module 5: Manipulating Objects
Work with Selections
Organize Objects with Layers
Module 6: Working with Text
Add Text to a Document
Create Text Fields
Module 7: Using Animation Basics to Create Animations
Create Animations with Frames and Keyframes
Create Tween Animations
Module 8: Using ActionScript
Understand the Basics of ActionScript
Use Code Snippets